![]() Systems perform tasks (run code) whenever needed, sometimes running larger tasks at the same time as others, causing "spiky" execution. Some tasks are small and lightweight, and others can be much larger.Īs the game has grown in size and complexity over the years, smoothly handling job execution has become challenging from a development standpoint. Usually performing jobs based on timers, events, or every frame. The Subsistence codebase has countless (game related) micro-systems running code during gameplay. Norwegian (Christer Djuvik, Svein Tore Stegemoen)Ĭode Execution Job Queue (Performance): *Please skip if not interested in technicals.Įasily the largest task I worked on this sprint, although difficult to hype-up due to being a backend feature. Italian (Marcello Brancaccio, Federico D. You can view a detailed guide to hosting here:Ĭontinued Translation Support Credits (in no particular order): Thank you so much for the support. ![]() You are also free to host on your own hardware, and the server files are freely available on SteamCMD. Hosting Your Own Server:If you would like to host your own dedicated server, I would recommend Nitrado (as I work closely with their team to support the game). Hope everyone has a great Christmas and New Year holiday! □
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